Today we’ve looked into fixing some bugs and have cleaned out a few ones causing some issues, as well as adding some more things to the balancing.
To start, new players using the infiltration orb (the starting orb), will not lose their modules when they are killed, meaning new players wont be reset every time they are killed. We also fixed an instance where when an entity conquered a zone the zone event trigger would not save correctly. This should now be fixed. Issues with acceleration physics have also been addressed, mostly to do with mass and acceleration improperly calculating the speed of the orb. On top of these, the new spotlight from yesterday should now render without strange artifacts on the screen. Last but not least, we have fixed the UI! There were issues with screen ratio and resolutions meaning that it wouldn’t display on the whole screen and parts of it not at all. These should be fixed and the new UI should be working! It can be used with the f1-f4 keys.
Thats all for today, expect more updates and patches soon.