3 new modules made it to the game.
Drain: Applies stacking hull regeneration reduction of entities in the area
Lance: Creates charged lances around the activator, inflicted damage consumes activator’s charge
Retarder: Reduces target’s maximum speed while in line of sight. When reduced to zero, target takes damage
All of them have been animated with new special effects.
Also some of the existing visual module effects have been pimped. Check out the new Volley or System Pulse!
Additionally I finally applied new audio effects to the different kind of damage themes. So you can hear what hits you now. This will be important when you need to take care which theme is good against another. This aspect will be introduced with the Influence zones.