patcher fixes, theme icons and use of theme colors

icon_smallHello,

the last days I worked on the patcher again. I am confident that it will run fine now. If you encounter problems, run Orbs with administrator rights, that helps!

I collected an icon for each theme, so that is it more clear what certain aspect of the game are related to. In Orbs, almost everything is related to a theme, so I am still improving to how where and what that means. This improvement is not done yet and I will continue to work on it the next days.

I’m in discussion whether new players spawn directly in the first zone. It can be done, in case the intro is completely renewed. I plan to have it show the infiltration ship dock at the orb and then you may see how infiltration orbs are teleported. The actual game will start showing you right after the teleportation has been completed.

I am still short of music and a few models, but I received many many applications by composers and modelers, so I expect to have that done hopefully quite soon. With that in place, a new trailer must be created.
After the trailer is done, Orbs will be added to steam’s greenlight.

That’s the roadmap for now. See you ingame!

Blue

Orbs Patcher

Over the past few days I was struggling to get the Orbs patcher to work properly. After several hours of investigation, I found out that when you start Orbs as administrator all issues go away. The patching process seems to need admin right to modify files when you install Orbs into program files. Thats what I did.
I will be working on a nice solution now.

I am still in discussion about the intro, story and lore of Orbs. I am solid that the lore of Orbs is great and will keep it as it is, but maybe you agree or disagree that there is too much information given in the intro? Post your comment!

I worked on the balance of level +4. You should now be able to make progress easier. The offense zone was almost undoable 🙂 Thanks Fensal for this hint.

Blue