11 Major Updates


since the launch on Steam a lot has been improved in the game. The game has received more than 11 updates since then. Here is a very short summary of what has changed so far:

Agent Power, Daily Sociality, Monitor, Home Zone, Charge Zone, Orb Models, Gravitation Storms, Key Movement, Sphere, Reflection, Multiplicator Display

Agents have a little more power with special commands to help out normal players better. They can assist you when in trouble 🙂

Whenever you join the game for the first time of the day, you will receive a small Sociality bonus.

New monitor screen. It is a replacement for the Benefits screen. The monitor can display a lot more information. Not all of the items are implemented yet.

The Home Zone has been visually improved and the Universal Log and Affiliation screens have been removed. Those screen are now part of the new monitor.

The Charge zone has been pimped up, it now has animated environment models, special thanks to Mortifero for his awesome work!

Orbs now have their own models. Infiltration, Exploration and Gravitation orbs are already implemented and more will follow.

Yet another new mechanic made it to the game: Gravitation Storms. Those storms will appear when you are too strong for the level you are in. They will chase and try to catch you. When you touch them, they will drain acceleration from your orb, so be careful! It is a good idea to proceed to the next level when you encounter storms.

Players are now able to move their orb with the WASD keys. You can check a setting to switch between both modes. Module activation works a little bit different then. While key movement is set, you can press a module’s hot key, then prepare it by holding down the left mouse button and activate the module by releasing it.

A new Energy module can be found now: Sphere. It will shoot out an energy pulse towards the target location and split into lots of smaller ones when colliding.

Another new module: Reflection. With Reflection activated, a portion of any incoming damage is reflected to it’s source.

Last but not least a new UI area called Multiplicators is now active. It can be compared to active “buffs” you know from other games. It displays all modified multiplicators that are applied to your orb. Be sure to hover over them to learn what they mean and how they work.

Of course, tons of bug fixes and optimizations were also applied, increasing your overall gameplay experience.

That’s it! Have fun!


Steam Release!


The game is now available for purchase and play on Steam! So much work and time has been put into this. This project started in mid 2015, and after over 2 years we have finally released the game on Steam. We never thought this game would see the light of day let alone release on steam. Buying and playing this game means so much to us and we want to say a huge thank you to the people that played in the pre-release and on the original launcher and itch.io. We plan on updating and making this game better in every way possible. We want 100 percent developer honesty and transparency and just know that we care and that were doing everything to try and better the game.

If you have feedback, you can go the sub reddit here or the discord here. 

Version 1.511.0 patch

Today we’ve looked into fixing some bugs and have cleaned out a few ones causing some issues, as well as adding some more things to the balancing.

To start, new players using the infiltration orb (the starting orb), will not lose their modules when they are killed, meaning new players wont be reset every time they are killed. We also fixed an instance where when an entity conquered a zone the zone event trigger would not save correctly. This should now be fixed. Issues with acceleration physics have also been addressed, mostly to do with mass and acceleration improperly calculating the speed of the orb. On top of these, the new spotlight from yesterday should now render without strange artifacts on the screen. Last but not least, we have fixed the UI! There were issues with screen ratio and resolutions meaning that it wouldn’t display on the whole screen and parts of it not at all. These should be fixed and the new UI should be working! It can be used with the f1-f4 keys.

Thats all for today, expect more updates and patches soon.